Tuesday, February 23, 2010

Session Eighteen


D&D is at Mike's place at regular time.  A recap of last session.  The group met a dwarf, dropped off a toy, saved Areden from certain doom and hasn't looted the room.

Sunday, February 21, 2010

Session 17 Part 2

    This session bagan with the heroes leaving Roysail with Areden traveling to Kalmath and then to Fernmire.  They stopped in at Crestways and Kelmen and Stayed at the inn of the temple of Fharlarghn at which Areden began binge drinking.  Along their travels they met with a dwarven rogue name Oskar Dankil who agreed to travel with the party for a while as he had lost sight of his goals and now sought only to kill people with the name Dan.  Finally they reached Kalmath and met with the Duke who gave the toy to his children and rewarded the party with 800 gold.  Bl'nx and Kyler argued over accounting for a while before the players got on their way.  During the visit with the Duke, Areden had gone to the tavern in town and continued drinking heavily.  The visit with the Duke was finished quickly and the players were left on their way. 

Friday, February 19, 2010

ZANBEN UTHRADAR


ZANBEN UTHRADAR (see above)

Born in Mirn, he lived a peaceful life with his mother. He had resented his father for never being there and vowed to stay at his mother's side forever and support her as the family tavern's new proprieter.

Session 17 - An objective review part one

CHARLES NOOOOOOO!

Wednesday, February 10, 2010

Session 16 - A Lesson in Commerce


    This session began with the party leaving the fortress with carts full of loot they had cleaned out to return to the towns to sell.  Along the way the party tended to their healing and Zanben spent time identifying the scrolls.  There was also some tension between Bl'nx and Kyler about Kyler eating some of the trade food which Bl'nx decided should be returned to the people it was stolen from.     

Sunday, February 7, 2010

Session 16

Unfortunately I was unable to get Wednesday off from work thanks to the slave driving tyrants and enemies of joy and happiness that are dollarama management.  To that end we will either have to play Tuesday, Friday or skip it all together.  I will probably be talking with you all about this before the matter.  For a brief recap of session 15 ; the party collected some valuables, killed the big bad and are making off with anything that wasn't nailed to the floor.

Session 15 - A Recap


This session started off with the heroes taking a rest and then looting the shit out of the 1st floor of the castle.  During the ransacking of the second floor the heroes stumbled upon a library.  Inside they found the diary of the new villain.  In it they discovered he was working with Zalon, had been working on enchantments, was tracking the caravan that was transporting Flovale (the doll) and that he had contacts in Roysail.  The party decided now was time to go through the door on the second floor that had been locked.  They let Bl'nx smash the door down with  his battle axe which took the better part of a minute before the door was knocked over.  Inside they found a large garden with a tree in the center.  The roof of this room was torn away exposing it to the elements.  In this room stood the man with the featureless helmet and strange lute and a raven.  He plucked a deep note as the party entered and began talking to them.  He revealed that thanks to the party slaughtering the hobgoblins he was unable to gain re-enforcements as well as Zalon and him were no longer working together.  The party asked him was his contingency plan was and he told them it was to kill them in this room.  At that point the battle started.  Saloch immediately summoned a swarm of bats on him and the man fled into the smaller room to escape the bats.  As the party moved forward the grass they were standing in began to entangle them and an assassin vine from the tree started strangling Bl'nx.  After the bats had dissappearing the man returned from the room and Saloch summoned a barrage of Hippogriffs and wolves to fight off the assassin vine and man while Zanben aided by tripping the man before he could cast offensively.  Officially the man was destroyed but his raven got away.  After the fight the party removed his helmet to reveal he was an elf and while searching through his belongings they discovered he was missing his left pinky finger.  After this the party packed up everything they could in the castle and made for the closest town.

Tuesday, February 2, 2010

Session 15


Session 15 will be at our great and never late host Mike's place.  This week the recap is courtesy of our good friend and fellow adventurer Eric aka Kyler.
didn't that happen the session before. We explored the fortress and encountered a clothes golem of some dort that posessed Kylar and he almost killed Saloch. Saloch's summoned swarm and teamwork with everyone including our new bard friend Ben (disarming Kylar pretty much every round), managed to kill the creature without killing Kylar. Then the swarm almost killed Kylar, and we all leveled. Speaking of which I still need to update Kylar's Con score and saving throws.

Eric
Also it's worth mentioning now that the next week (the 9th of February) and the week after (the 16th of February) Mike's place will not be good for dnd.  I still have to talk to Tyler but if we don't find a place then we will take a break from dnd for a while.  Just giving you folks a heads up.  Hope to see you all there.

Monday, February 1, 2010

Session 14 - Fashionably Fatal

 
Session Fourteen was finished a while ago and here's an EPIC recap.  The session began with the players clearing out some of the rooms they had been in before and generally cleaning house of the valuables.  When they entered the prison however they dealt with a terrible foe.  The room was about 25 feet by 25 feet.  5 feet of it was sectioned off by bars and a door.  Inside the cell where humanoid skeletons in rags chained to the walls and some crates in the corner.  When the party tried to open the door a specter slowly descended from the ceiling and in goblin ordered the party to leave while skeleton lurged in the chains.  Bl'nx immediately began detecting evil and determined that neither the skeletons or the specter were evil.  Passing this off as some sort of parlour trick the party messed around with the voice for a bit before forcing the door to the cell and kicking the boxes over onto a goblin hiding behind the crates.  It turned out to be the goblin Kyler had tied to the wall.  The party decided it had gone through enough and let it escape and decided to investigate the second floor.