Monday, January 25, 2010

Session 14


Session Fourteen will be at Mike's place at the same time.  RECAP POWERS!!!!! The party charged the lair, the whole time being pelted by arrows while returning fire.  They burst through the doors and slaughtered the enemies that stood before them.  Then they met a traveling Bard who agreed to adventure with them. Then while adventuring down a hallway they discovered a forge where they managed to do battle with 4 Kenku mercenaries.

Races and Class Restrictions


I've prepared a list of proposed class and race restrictions.  I deduced this list from the Player's Handbook.  I'm not too worried about restrictions on prestige classes as one must first be part of the base class.  There stands one problem in this in that we have a gnome paladin in our group which according the the Player's Handbook is
Members of the other common races rarely hear the call to become paladins
This is in no way a finalized list and please comment at the session tommorow or in the comments section provided.  Remember to leave your name.


By Class

Barbarian:  Humans, Half-Orcs, Dawrves
Bard: Human, Gnome, Elf, Half-Elf
Cleric:  All races can be clerics as religion is universal
Druid: Humans, Elves, Gnomes, Half-Elves
Fighter: All races
Monk: Humans, Half-Orcs, Half-Elves, Elves
Paladin: Humans, Half-Elves, Dwarves, Elves
Ranger: Elves, Half-Elves, Humans, Half-Orcs, Gnomes, Halflings
Rogue: Human, Halflings, Dwarves, Gnomes, Half-Orcs, Half-Elves  
Sorcecer: Commonly found in Humans and Half-Elves but all races are acceptable
Wizards: Humans, Elves, Gnomes (Likely to become Illusionists), Half-Elves, Dwarf, Halfling

By Race
Human: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcecer, Wizards
Dwarf: Barbarian, Bard, Cleric, Fighter, Paladin, Rogue, Sorcecer, Wizards
Elf: Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Sorcecer, Wizards   
Gnome: Bard, Druid, Fighter, Ranger, Rogue, Sorcecer, Wizards
Half-Elf: Cleric, Druid, Fighter, Monk, Paladin, Ranger, Sorcecer, Wizards, Rogue
Half-Orc: Barbarian, Cleric, Fighter, Monk, Ranger, Rogue, Sorcecer
Halfling: Cleric, Fighter, Ranger, Rogue, Sorcecer, Wizards

Session Thirteen - That's a wrap



     Our heroes awoke at the fey clearing and returned to the stone building from which they assualted. earlier that day.  When they reached the castle they saw two hobgoblins with longbows standing in the windows of the from of the building keeping an eye out for intruders as well as the body of Voskas hanging from the the walls over the door.  The party then decided to assault the castle head on with Bl'nx using his tower shield to protect himelf, Kylar and Saloch who were following behind him.  Kyler also aided in defence by placing his shield above Bl'nx's.  As soon as they broke the treeline they were spotted by the hobgoblins.  Almost immediatly the goblins began firing upon them but not to any great success.  Kyler was hit once by one of the goblins but Saloch returned fire pelting the hobgoblin several times with his arrows.  As soon as they reached the doors Kyler began pounding on them until finally he and Bl'nx working together broke them open.  Inside there were three other hobgoblins waiting for them and a fight ensued.  The hobgoblin's were no match for armour and teamwork of the party and all but one were killed.  One of the hobgoblins managed to escape into the forest.  All this was observed by a mysterious stranger in the forest.    
     After the party cut Voskas's body down the stranger approached them and introduced himself as Zanben Urthadar but told the party they could refer to him by his nickname; Ben.   The party then continued in through the hallways and discovered the sleeping quarters of the lair though all parties were awake and the room was empty.  They continued further to discover the forge of the building and a bag of gold lying on the floor.  The party was immediatly suspicious and upon looking around noticed a number of humanoid bird creatures (See picture above) crouched in the rafters.  The party deduced this to be an ambush and sent Kyler in first.  As soon as his approached the room Kyler was hit by a tanglefoot bag and anchored to the floor as alchemists fire rained down upon him.  Bl'nx used his gnomish ability of dancing lights to illuminate the area and the bird-like creatures.  Eventually the creatures, which Saloch identified as kenkus, lept from the rafters into combat with the party.  The group battled hard and Saloch summoned two wolves to join the brawl.  Towards the end the final Kenku attempted to flee by casting a darkness spell but was attacked and killed by the party before it could exit the room.