Saturday, March 20, 2010

A new tale begins!

As John said, there's the opportunity for some temporary fill-in DMing after this current adventure ends. I'm really interested in running some short one-shot adventures I've been writing, so I think this is the perfect time.

The first adventure I will be running will be the start of a series of related adventures on the following premise:

There are many reasons an item might be buried away. It might be dangerous, or powerful, or simply too valuable to otherwise protect. This item, The Genesis Gauntlet, was hidden away to keep from the hands of Vireem. That much is known, but everything else has been lost and obscured by the sands of time.

What little else is known is myth. At the dawn of time, the gods created the world. But doing so was a great deal of work. So, the gods created the Tools of The Genesis, and gifted them to their most trusted servants to aid in the crafting of the world. In the millenia since, all but one of these tools have been recorded to be destroyed, and that one is the Gauntlet of Genesis.

It's specific powers are as forgotten as it's location, but it is said that it had the power to move mountains, the power to treat stone as sand and metal as clay, but the most legendary and critical power was the power to grant the very essence of life to unliving things. For this reason, it is said Vireem searched for it. For the entirety of his life, and for the entirety of his long unlife following it he searched. But he never found it.

The group that controlled the gauntlet knew it was being hunted, and buried it away somewhere, hidden deep within the earth, or perhaps the sea. The group has been forgotten, the gauntlet has been lost, and it exists only as legend.

But all legends are founded on a grain of truth. The gauntlet does exist, and there is a single clue to it's supposed whereabouts. Even now, centuries after Vireem was destroyed, there is an obelisk that stands proclaiming a secret of sorts regarding the gauntlet, and where it might be found. Power, enough to kindle the fires of passion in all but the most meek of people, was there for the taking, if only they had the bravery and cunning to find it.


Time to start coming up with character ideas. Starting level for this adventure will be 1, and the world is generic enough that being in our existing campaign world should be no issue.