Wednesday, November 25, 2009

Session Six - All Travel



     So session six came to a conclusion last night.  This session mostly consisted of travelling to Roysail to drop off and pick up that quest that was part of the main quest.  We started off at the temple/tavern to Fharlaughn.  Most of the PC's just got into random bar antics.  Eden and Voskas found out that the bar made an extremely potent drink and Eden had to get the recipe for it.  That bartender agreed to give it to her if she would take some precautions.  She agreed and they saw the cleric who performed a ritual to ensure her honesty.  Bl'nx spent the night gambling with Saloch and Voskas got really drunk and hooked up with an ok looking girl.
   

Tuesday, November 24, 2009

Session Six



So tonight's session is a go.  Same time (6:30) same place (the moon).  For a quick recap of last session, the party went exploring and followed a trail to the camp fire where they met a mysterious stranger who had helped them in the past.  They then went back to the cave to sleep for a while and when they woke up they paid Breries for the child.  As Breries left the party ganked her in a hallway and took all the gold.  The child was nearly killed in the process but survived.  They took the child with them to the temple of Farhlalsdke;oig which also turned out have a tavern/inn attached to it.  They met up with Famros and Mr Spelloyal and returned the daughter to it's rightful owner. 

Tuesday, November 17, 2009

Session Five - Victory



The heroes have saved the day!  This session marks the end of the side quest the party was on.  It all continued on the 29th day of the Earthy Month at 8:00 pm.  The party continued their negotiations with the sorceress who Bl'nx learned the name was Breiries Pergason.  She attempts a hypnotism spell which affects Eden and Saloch.  She tells them to leave and never come back and they both walk out the door.  Saloch, who had picked up Alaiga continues to walk with her.  Breiries didn't like this and told Saloch to leave the girl.  Saloch snapped out of the trance but Eden continued to walk away.  Breiries continued to tell them that they could have the child back if they could pay 1000 gold pieces.  The group didn't want to do that so she refused to break the curse.Saloch stopped Eden from walking away and brought her back to the cave.  The group then decided to track the mysterious master whom they were considering waiting for, leaving Eden and Ellie to guard the cave, and after an hour it led them to the campsite of the stranger they met in the woods whom Bl'nx has named Slippy Pete.  After some convincing from Bl'nx Eden decided to re-enter the cave as she would not before and they rested in the cave.  Before resting they searched the bodies of the goblins they had killed and found some money.  After searching the room they found that the barrels and crates contained trade food.

Session Five



Session Five will be at Mike's place tonight at 6:30.  Don't forget to bring your dice.  As a small recap of what happened last session: The party met an old robed man in the woods and he led them to a cave inhabited by goblins where he figured the goblins they were looking for would be.  When the players got into a fight with the goblins inside the cave an slayed them all.  They then explored the cave and found the girl they're looking for and a magic user guarding her.  The girl turned out to be guarded be linked to the magic user through dark magic so that any wound the magic user takes slowly heals and appears on the girl.  The girl has already been injured as a result of the party attacking the magic user and right now we are in a bit of a stalemate as the party can't rightly kill the magic user and the the magic user is incapable of killing the party all at once. For a longer, more detailed recap clickitly click right here.

Wednesday, November 11, 2009

Session 4 - Villainry Discovered



Our heroes continued their journey to find the goblins and rescue the merchants daughter.  They took what they would from the now vanquished goblins and continued to follow the trail which takes them into a forest.  Along the way they encountered a robed figure living in the the forest cooking a rabbit. Bl'nx approached him and they were happy to find that he knew the forest quite well and was willing to take them to the closest goblin lair.  He brought them within a minutes walk from the goblins cave and preceded to go no futher just giving them directions.  Bl'nx, feeling a need to reward the man, wrote him an IOU for the man to use should he ever have need. 

Tuesday, November 10, 2009

Race Relations in the lands of Azurial



Unknown to many of you was the name of the Kingdom of which you live in or the name of your king.  Well have no fear as soon all will be revealed in the following document: A Brief Description of Race Relations and Some Minor Points of History in the Lands of Azurial. Read it after the jump.

New House Rule - Permanency



After reviewing the rules regarding permanency I have to agree with Jonathan Drain that it is just too fragile.  As such we will use the variant rule he has come up with. 

Anything permanencied on oneself can only be suppressed by 1d4 minutes by a caster of equal or higher level to the caster’s current level.

This should make life a little easier on a group that has no primary arcane casters.  As well you won't have to worry about spending loads of money on something that can just be wiped out with a dispell from some punk ass caster.  In addition to his rules I'm creating a clause that someone casts dispel magic followed by permanency then the magic is permanently dispeled.

Tuesday, November 3, 2009

So Our Epic Tale Begins


 28th of the Earthy Month

The tale of our unsung heroes begins.  The druid Saloch, rouge Voskas, monk Eden and the Paladin sometimes known as Bl'nx  have been called to the town of Kalamath by mutual friend Famros Chorster, a messenger to the Duke Fruril Milner.  After brief introductions Famros explains to his friends over mugs of the worst tasting ale that the Duke has had an item stolen from him and he wants Famros to deliver a letter to the Adventurers guild of Raysail.  Famros has come up with the idea of his friends doing taking the job and sending him a little kickback in exchange ensuring they get a lucrative job.  The party agree's and they set out the next day at noon on their travel to Raysail.

Session Three



Session Three is on tonight (sorry bout the late posting) at 6:30 at Mikes place.  All's we's got's to do's now's is finish up some peoples characters (equipment mostly) and get you guys in the game.  Hopefully you've all thought of your backstories as nothing is more annoying then people who don't have back stories.  A little prelude to the third session.  As mentioned before you are all meeting in a tavern in the town of Kalmath by your friend Famros Chorster.  A nice human boy whom you are all friends with one way or another.  He has gotten you together to discuss an oppurtunity he belives will be mutually benefical to you all.